Showing posts with label Result. Show all posts
Showing posts with label Result. Show all posts

Wednesday, February 11, 2015

Webslinger and Starfall

Webslinger Wrap Up 

I had a nice result from the Webslinger event, finishing in the top 100 of my group, and scoring a yellow Sentry cover. I found my team very effective in the Spiderman event, plus my gaming timing was good. My classic Spidey sits at level 70, although I'm covered up through 91. I've never really been a huge fan of the Spiderman, but I do remember when the lack of 3 star characters made him much more valuable. Since I'm covered across all moves, my Spiderman was almost always more effective than the opposition's. Spider-sense provided some nice damage control, although it made redundant Classic Magneto's yellow. Web Bandages is a good get out of jail move, but with the healing changes I generally didn't waste much AP on it. 

I was a little surprised at how frequently I used All Tied Up. Mine sits at 5 AP for a 1 turn stun (2 with 3+ web tiles). I never found myself staring a a lot of web tiles, but at the low cost of 5 AP, I found it made a decent finisher. I could often stun the last guy for two, maybe three, turns and get out of the match without any additional damage. I also made use of it to avoid an imminent Call the Storm. 

Starfall Event 
Now begins the Starfall event. I personally dislike Sentry with his "high risk, high reward" moves. While its true that you can use him to take down pretty much anyone, he always needs a rest after. Mine sits at level 63, which will be helpful as a damage sponge during the event. 

Sentry is a popular character, so expect high level players to also have a leveled and boosted Sentry. The 3 star cover reward is Mystique, whom isn't very popular, but is new enough to where some players may be excited to add her to their collection. 

Pro-Tips! 
Keep in mind that Sentry is extremely vulnerable to protect tiles! Since World Rupture tracks each countdown tile as a separate attack, a few protect tiles can completely reduce the incoming damage, while still causing damage to the deploying team.  

Sentry is also somewhat vulnerable to moves that attack enemy special tiles. Daredevil's Radar Sense can get some revenge on moves like Sacrifice, and Moonstone could theoretically steal a World Rupture tile. 


Otherwise, moves that clear a lot of tiles are useful to have on hand, in case a World Rupture or Sacrifice is otherwise undefended. Hulk Clap can help with removal, as can Captain America's moves. 

Saturday, February 7, 2015

The Good and The Bad

The off-season is always a nice time to indulge in some PvE, so I went through a lot of the Rocket and Groot event. Ended up clearing all the rewards without working too hard, and I didn't have that last blue cover, so I'll take it.

I actually found this event to be pretty good. Like usual, I mostly cleared the mob nodes, and generally ignored the computer controlled opponents. I also don't have any Star Lord covers, but I do have a maxed OBW and a 84 Wolvie that covered me well.

As for the off-season PvP event, that one was a massive disappointment, as I missed hitting 300 by 5 points. I could have easily done this, but I just sort of forgot about the end of the event.

As a rule, I always try to hit 300 in all PvP events. The heroic event token alone is worth it, plus during the season is almost guarantees a 10 pack result. My Gold Storm has 4 covers, putting her at a solid 63 without boosts, so I should have pulled better here.